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README.md
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9
README.md
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# Heonian IME
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ime made in js for heonian
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how to use:
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* have an input or a textarea
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* probably put heonian font on it. generally a good idea
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* `let heonian = new HeonianIME(your_input);`
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472
ime.js
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472
ime.js
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// bug: if you fuck up input really badly, you might get a ??? unicode to print.
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// it successfully breaks everything. however, im not managing to repro it so...
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// (shruggie)
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// let h;
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// window.onload = () => {
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// document.querySelectorAll(".ime").forEach(input => {
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// h = new HeonianIME(input);
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// });
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// }
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class HeonianIME {
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constructor(what) {
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this.input = [];
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this.currentWord = [];
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this.selected = -1;
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this.inputState = 0; //STARTING, COMPOSTING, TRAILING, Fucking Nothing, ...cleanup
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this.stateState = 0; //depends on the state
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this.inputFull = [];
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this.inputCurrent = "";
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this.ourHtml;
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this.oldText = [];
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this.hVowels = { //standalone, composing, trailing
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"a": ["0", "5", "A"],
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"e": ["1", "6", "B"],
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"i": ["2", "7", "C"],
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"o": ["3", "8", "D"],
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"u": ["4", "9", "E"]
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};
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this.hConsonants = { //0 = standalone, 1 = composing, 2-6 = vowels
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"g": "01",
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"s": "02",
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"r": "03",
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"n": "04",
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"c": "05",
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"m": "06",
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"j": "07",
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"f": "08",
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"t": "09",
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"k": "0A",
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"w": "0B",
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"l": "0C",
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"p": "0D",
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"b": "0E",
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"d": "0F",
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"h": "10",
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};
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this.hVowelsK = Object.keys(this.hVowels)
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this.hConsonantsK = Object.keys(this.hConsonants);
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this.hConsonantsR = this.inverse(this.hConsonants);
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this.ourHtml = what;
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this.oldText = [what.value.slice(0, what.selectionStart), what.value.slice(what.selectionStart)];
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what.addEventListener("keydown", (key) => {
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this.imeDown(key, what);
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});
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what.addEventListener("mousedown", (e) => {
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this.mouse(e, what);
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});
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}
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mouse(e, what) {
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e.preventDefault();
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what.focus();
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this.imeUpdate(what);
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}
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imeDetach() {
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//how do we detach this without . uh,
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let renderText = "";
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this.input.forEach((w) => {
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renderText += w.join("");
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})
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if (this.selected == -1) {
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this.ourHtml.setSelectionRange(this.oldText[0].length+renderText.length, this.oldText[0].length+renderText.length);
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} else {
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if (this.input.join("") != "") {
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let from = 0;
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for (let x = 0; x < this.selected; x++) {
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from += this.input[x].join("").length;
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}
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this.ourHtml.setSelectionRange(this.oldText[0].length+from, this.oldText[0].length+from);
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}
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}
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this.imeDown = ()=>{};
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this.mouse = ()=>{};
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//close enough?
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}
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imePush() {
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//basically equavlient to pressing enter.
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if (this.selected == -1) {
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if (this.currentWord.join() == "") { //blame js :)
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let s = document.createElement("p");
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s.innerText = this.input.join("");
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document.body.appendChild(s);
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this.input = [];
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this.selected = -1;
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} else {
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this.input.push(this.currentWord);
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this.currentWord = [];
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}
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this.imeReset();
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} else {
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if (this.selected + 1 >= this.input.length) {
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this.selected = -1;
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} else {
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this.selected += 1;
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}
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this.imeReset(true);
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}
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}
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imeDown(keyEvent, inputField) {
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keyEvent.preventDefault();
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switch (keyEvent.key) {
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case "Backspace":
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if (this.selected == -1) {
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if (this.currentWord.join("") == "") {
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this.currentWord = this.input.pop() || [];
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} else {
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this.imeRestore(this.currentWord);
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// this.currentWord.pop();
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}
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} else {
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this.imeRestore(this.input[this.selected]);
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// this.input[this.selected].pop();
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if (this.input[this.selected].join("") == "") {
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this.input.splice(this.selected, 1);
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this.imeMove("left");
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}
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}
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break;
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case "Enter":
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this.imePush()
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break;
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case "Space":
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//TODO LMAO
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break;
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case "ArrowLeft":
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this.imeMove("left");
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break;
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case "ArrowRight":
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this.imeMove("right");
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break;
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case "ArrowDown":
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this.imeMove("start");
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break;
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case "ArrowUp":
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this.imeMove("end");
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break;
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case "Escape":
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this.imeDetach();
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return;
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default:
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this.imeInput(keyEvent.key);
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if (this.selected == -1) {
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this.currentWord = this.inputFull;
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} else {
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this.input[this.selected] = this.inputFull;
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}
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break;
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}
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this.imeUpdate(inputField);
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}
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imeUpdate(inputField) {
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let renderText = "";
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this.input.forEach((w) => {
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renderText += w.join("");
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})
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inputField.value = this.oldText[0] + renderText + this.currentWord.join("") + this.oldText[1];
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if (this.selected == -1) {
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inputField.setSelectionRange(this.oldText[0].length+renderText.length, this.oldText[0].length+renderText.length + this.currentWord.join("").length);
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} else {
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if (this.input.join("") != "") {
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let from = 0;
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for (let x = 0; x < this.selected; x++) {
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from += this.input[x].join("").length;
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}
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let to = from + this.input[this.selected].join("").length;
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inputField.setSelectionRange(this.oldText[0].length+from, this.oldText[0].length+to);
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}
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}
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}
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clamp(min, max, value) {
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return Math.max(min, Math.min(max, value));
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}
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imeMove(direction) {
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let d = 1;
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if (this.currentWord.join("") != "") {
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this.input.push(this.currentWord);
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this.currentWord = [];
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d = 2;
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}
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switch (direction) {
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case "start":
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this.selected = 0;
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break;
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case "end":
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this.selected = -1;
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break;
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case "left":
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if (this.selected == -1) this.selected = this.input.length;
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this.selected -= 1 * d;
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if (this.selected != -1) {
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this.selected = this.clamp(0, this.input.length, this.selected);
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//is there even a point in clamping it here,,,,
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}
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break;
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case "right":
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this.selected += 1 * d;
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this.selected = this.clamp(0, this.input.length, this.selected);
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//tbh same here, like.
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//oh well ig ???/
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if (this.selected == this.input.length) {
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this.selected = -1;
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}
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break;
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}
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this.imeReset(true);
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}
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getUnicodeVowel(vowel, sot) {
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if (sot == "standalone") sot = 0;
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if (sot == "composing") sot = 1;
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if (sot == "trailing") sot = 2;
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return String.fromCharCode(parseInt("E00" + this.hVowels[vowel][sot], 16));
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}
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getUnicodeConsonant(consonant, scv) {
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if (scv == "standalone") { scv = 0; }
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else if (scv == "trailing") { scv = 1; }
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else {
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scv = Number(this.hVowels[scv][0]) + 2
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}
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return String.fromCharCode(parseInt("E" + this.hConsonants[consonant] + "" + scv, 16));
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}
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inverse(obj) {
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var retobj = {};
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for (var key in obj) {
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retobj[obj[key]] = key;
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}
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return retobj;
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}
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imeReset(soft = false) {
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this.stateState = 0;
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this.inputState = 0;
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this.inputFull = [];
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this.inputCurrent = "";
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if (!soft) {
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if (this.selected == -1) {
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this.currentWord = [];
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} else {
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this.input[this.selected] = [];
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}
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}
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}
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imeInfo(decHex) {
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try {
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let hex = decHex.codePointAt(0).toString(16).split("");
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hex[1] = hex[1].toString(16);//parseInt(hex[1], 16);
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hex[2] = hex[2].toString(16);//parseInt(hex[2], 16);
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hex[3] = hex[3].toString(16);//parseInt(hex[3], 16);
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let ka = (hex[1] == 0 && hex[2] == 0) ? "a" : "k";
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if (ka == "k") {
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if (hex[3] == 1) {
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//trailing
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return ([ka, "trailing"])
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} else if (hex[3] == 0) {
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//standalone
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//full reset / no restore necessary
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return ([ka, "standalone"])
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} else {
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//composing
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return ([ka, "composing"])
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}
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} else {
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if (hex[3] <= 8) {
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//standalone
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return ([ka, "standalone"])
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} else {
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//trailing
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return ([ka, "trailing"])
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}
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}
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} catch {
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return "";
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}
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}
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imeChange(inState, stState, pop, array) {
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this.inputState = inState;
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this.stateState = stState;
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if (pop) {
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array.pop();
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}
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this.inputFull = array;
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}
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// @remi@snug.moe:
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// we made a backspace key that works!!!!!!!
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// @meduelelateta@sweet.succubi.services:
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// ari fell asleep
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imeRestore(array) {
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let hex = array[array.length - 1].codePointAt(0).toString(16).split("");
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hex[1] = hex[1].toString(16);//parseInt(hex[1], 16);
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hex[2] = hex[2].toString(16);//parseInt(hex[2], 16);
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hex[3] = hex[3].toString(16);//parseInt(hex[3], 16);
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let previous = this.imeInfo(array[array.length - 2])[1];
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let ka = (hex[1] == 0 && hex[2] == 0) ? "a" : "k";
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if (ka == "k") {
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if (hex[3] == 1) {
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//trailing
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if (previous == "trailing") {
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//trailing twice
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// console.log("2.1");
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this.imeChange(2, 1, true, array);
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} else {
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//trailing once
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// console.log("2.0");
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this.imeChange(2, 0, true, array);
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}
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} else if (hex[3] == 0) {
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if (array.length != 1) {
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//0.1, i think?
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// console.log("0.1");
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this.imeChange(0, 1, true, array);
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} else {
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//standalone
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// console.log("full reset");
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this.imeReset();
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}
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} else {
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//composing
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if (previous == "standalone") {
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//0.1??
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//recreate?? last digit???
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let c = this.hConsonantsR[[hex[1], hex[2]].join("").toUpperCase()];
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array.pop();
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array.push(this.getUnicodeConsonant(c, "standalone"));
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this.inputCurrent = c;
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// console.log("0.1");
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this.imeChange(0, 1, false, array);
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} else {
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//0.2???? fuck it lets try and find out ig
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//recreate?? last digit???
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let c = this.hConsonantsR[[hex[1], hex[2]].join("").toUpperCase()];
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array.pop();
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array.push(this.getUnicodeConsonant(c, "standalone"));
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this.inputCurrent = c;
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// console.log("0.2");
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this.imeChange(0, 2, false, array);
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}
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}
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} else {
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if (hex[3] <= 8) {
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//standalone
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// console.log("full reset");
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this.imeReset();
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} else {
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//trailing
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if (previous == "trailing") {
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//trailing twice
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// console.log("2.1");
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this.imeChange(2, 1, true, array);
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} else {
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//trailing once
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// console.log("2.0");
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this.imeChange(2, 0, true, array);
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}
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}
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}
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}
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imeInput(key) {
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key = key.toLowerCase();
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if (!this.hConsonantsK.includes(key) && !this.hVowelsK.includes(key)) return;
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switch (this.inputState) {
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case 0: //starting
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if (this.stateState == 0) {
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if (this.hVowelsK.includes(key)) {
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this.inputFull.push(this.getUnicodeVowel(key, "standalone"));
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this.inputState = 2;
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} else {
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this.inputFull.push(this.getUnicodeConsonant(key, "standalone"));
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this.stateState = 1;
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this.inputCurrent = key;
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}
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break;
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} else if (this.stateState == 1) {
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if (this.hVowelsK.includes(key)) {
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this.inputState = 1;
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this.stateState = 0;
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} else {
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this.inputFull.push(this.getUnicodeConsonant(key, "trailing"));
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this.inputCurrent = key;
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this.stateState = 2;
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break;
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}
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} else if (this.stateState == 2) {
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if (this.hVowelsK.includes(key)) {
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this.inputState = 1;
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this.stateState = 0;
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} else break;
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}
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case 1: //composing
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if (this.hVowelsK.includes(key)) {
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this.inputState = 2;
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this.inputFull.pop();
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this.inputFull.push(this.getUnicodeConsonant(this.inputCurrent, key));
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this.inputCurrent = "";
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}
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break;
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case 2: //trailing
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if (this.hVowelsK.includes(key)) {
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if (this.stateState == 1 && this.inputCurrent != "") {
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this.inputFull.pop();
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let ic = this.inputCurrent;
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let k = key;
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this.imePush();
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this.inputFull.pop();
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this.inputFull.push(this.getUnicodeConsonant(ic, k));
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this.inputCurrent = "";
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this.inputState = 2;
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} else {
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this.inputFull.push(this.getUnicodeVowel(key, "trailing"));
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this.inputCurrent = "";
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this.stateState += 1;
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}
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} else {
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this.inputFull.push(this.getUnicodeConsonant(key, "trailing"));
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this.inputCurrent = key;
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this.stateState += 1;
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}
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if (this.stateState == 2) {
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this.stateState = 0;
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this.inputState = 3;
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};
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break;
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case 3: //go to next word uwu
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if (this.hVowelsK.includes(key)) {
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this.inputFull.pop();
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let ic = this.inputCurrent;
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let k = key;
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this.imePush();
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this.inputFull.pop();
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this.inputFull.push(this.getUnicodeConsonant(ic, k));
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this.inputCurrent = "";
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this.inputState = 2;
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} else {
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this.imePush();
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this.imeInput(key);
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}
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break;
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}
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}
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}
|
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Block a user