Fix, collisions now show border in debug
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@@ -299,7 +299,11 @@ function TileOptimizeObjects()
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and not isTileOptimized[i+m][j+n]
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then
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checkline = true
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else
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break
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end
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else
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break
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end
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end
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if checkline then
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@@ -308,6 +312,8 @@ function TileOptimizeObjects()
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isTileOptimized[i+m][j+l] = true
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end
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m = m + 1
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else
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check = false
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end
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end
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