naming conventions act 2: the end
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@@ -30,8 +30,7 @@ function Kupo:new(x,y)
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o.light_radius = o.range/2
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o.light = Light:new(o.pos.x,o.pos.y,o.light_radius)
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table.insert(LoadedObjects.Entities,o)
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o.id = #LoadedObjects.Entities
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o:id()
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setmetatable(o, self)
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self.__index = self
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@@ -41,12 +40,12 @@ end
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function Kupo:doLogic()
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self:adjustLight(self.target_offset.x,self.target_offset.y)
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self.target.x = main_Player.pos.x - main_Player.target_offset.x
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self.target.y = main_Player.pos.y - main_Player.target_offset.y
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self.target.x = main_player.pos.x - main_player.target_offset.x
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self.target.y = main_player.pos.y - main_player.target_offset.y
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local distance_x = self.target.x - self.pos.x
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local distance_y = self.target.y - self.pos.y
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local distance = math.sqrt(distance_x ^ 2 + distance_y ^ 2)
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local angle = GetAngleFromVector(distance_x,distance_y)
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local angle = getAngleFromVector(distance_x,distance_y)
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self.draw_bow = false
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if distance <= self.range then
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if self.hostile == true then
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