naming conventions act 2: the end

This commit is contained in:
lustlion
2022-03-06 09:35:45 +01:00
parent edd064c2fd
commit 05bf757ea5
29 changed files with 509 additions and 536 deletions

View File

@@ -1,7 +1,7 @@
function stepGame()
setCollisionFlags()
if menu_type == "no" then
for _, particle in pairs(LoadedParticles) do
for _, particle in pairs(LoadedObjects.Particles) do
particle:doLogic()
end
for _, enty in pairs(LoadedObjects.Entities) do
@@ -16,12 +16,12 @@ function stepGame()
enty:doPhysics()
end
AnimateTiles()
Camera:followPlayer(main_Player)
--Camera:positionCenterAt(main_Player.pos.x, main_Player.pos.y)
--camera:positionAt(main_Player.pos.x, main_Player.pos.y,game.width,game.height)
animateTiles()
Camera:followPlayer(main_player)
--Camera:positionCenterAt(main_player.pos.x, main_player.pos.y)
--camera:positionAt(main_player.pos.x, main_player.pos.y,game.width,game.height)
if Keybind:CheckPressed(Keybind.debug.debug) then
if Keybind:checkPressed(Keybind.debug.debug) then
if debug then
debug = false
debug_collision = true
@@ -32,23 +32,23 @@ function stepGame()
end
end
if Keybind:CheckPressed(Keybind.debug.reposition) then
if Keybind:checkPressed(Keybind.debug.reposition) then
if not editor_mode then
main_Player.pos.x, main_Player.pos.y = 16,-10
main_player.pos.x, main_player.pos.y = 16,-10
end
end
if Keybind:CheckPressed(Keybind.debug.reload) then
if Keybind:checkPressed(Keybind.debug.reload) then
MenuClear()
menu_type = "dialog"
MenuInit("dialog",DialogSequence.Example)
end
if Keybind:CheckPressed(Keybind.debug.editor) then
if Keybind:checkPressed(Keybind.debug.editor) then
editor_mode = true
end
if Keybind:CheckPressed(Keybind.debug.recording) then
if Keybind:checkPressed(Keybind.debug.recording) then
if DemoRecording then
Demo:endRecord()
else
@@ -56,7 +56,7 @@ function stepGame()
end
end
if Keybind:CheckPressed(Keybind.debug.playback) then
if Keybind:checkPressed(Keybind.debug.playback) then
if DemoPlayback then
Demo:endPlayback()
else
@@ -88,7 +88,7 @@ function drawGame()
endGameworldDraw()
-- hud
textScale = 1
text_size = 1
-- debug
if debug then debugUI() end