naming conventions act 2: the end
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@@ -17,7 +17,7 @@ Keybind.debug = {}
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Keybind.editor = {}
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Keybind.generic = {}
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function Keybind:CheckDown(action)
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function Keybind:checkDown(action)
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if DemoPlayback then
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for _, demo_action in pairs(DemoAction[CurrentDemoFrame]) do
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if demo_action == action.demo then
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@@ -45,8 +45,8 @@ function Keybind:CheckDown(action)
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end
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-- relies on being called exactly once per frame to be accurate.
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function Keybind:CheckPressed(action)
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if Keybind:CheckDown(action) then
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function Keybind:checkPressed(action)
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if Keybind:checkDown(action) then
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if not action.pressed then
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action.pressed = true
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return true
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@@ -57,7 +57,7 @@ function Keybind:CheckPressed(action)
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return false
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end
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function Keybind:CheckCollision(cat, key)
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function Keybind:checkCollision(cat, key)
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for _, action in pairs(cat) do
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for _, keyname in pairs(action.keys) do
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if key == keyname then return true end
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@@ -66,15 +66,15 @@ function Keybind:CheckCollision(cat, key)
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return false
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end
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function Keybind:AddKey(action, key)
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function Keybind:addKey(action, key)
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table.insert(action.keys, key)
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end
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function Keybind:ChangeKey(action, position, key)
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function Keybind:changeKey(action, position, key)
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action.keys[position] = key
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end
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function Keybind:RemoveKeys(action)
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function Keybind:removeKeys(action)
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action.keys = {}
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end
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@@ -89,7 +89,7 @@ function Keybind:hasKey(action, key)
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return false
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end
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function Keybind:Default()
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function Keybind:default()
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--Menu
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Keybind.menu.pause.keys = {"escape"}
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Keybind.menu.confirm.keys = {"z", "space", 1}
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@@ -114,6 +114,8 @@ function Keybind:Default()
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-- Editor
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Keybind.editor.palette = { keys = {"tab"}}
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Keybind.editor.room_mode = { keys = {"r"}}
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Keybind.editor.entity_mode = { keys = {"e"}}
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Keybind.editor.properties_mode = { keys = {"p"}}
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-- Generic
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Keybind.generic.lclick = { keys = {1}}
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@@ -123,4 +125,4 @@ function Keybind:Default()
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end
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-- Set default values at start
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Keybind:Default()
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Keybind:default()
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