naming conventions act 2: the end
This commit is contained in:
59
main.lua
59
main.lua
@@ -1,15 +1,16 @@
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function love.load()
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logging = true
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loveMemUsage = collectgarbage("count")
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loveInitLog = "love: "..loveMemUsage.." kB, time: "..os.clock().." seconds"
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arrow = 0
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local love_mem_usage = collectgarbage("count")
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local love_init_log = "love: "..love_mem_usage.." kB, time: "..os.clock().." seconds"
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secs = 0
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menu_type = "no"
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debug = false
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debug_collision = false
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editor_mode = false
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textScale = 1
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text_size = 1
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love.graphics.setColor(1,1,1)
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@@ -17,7 +18,7 @@ function love.load()
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love.graphics.setDefaultFilter("nearest") -- good pixel
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game = {
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secondsSinceStart = 0,
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seconds_since_start = 0,
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scale = 2,
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width = love.graphics.getWidth(),
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height = love.graphics.getHeight(),
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@@ -29,28 +30,28 @@ function love.load()
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fps_history = AvgQueue:new(30,60)
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logPrint(loveInitLog)
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loveInitLog = nil
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logPrint(love_init_log)
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love_init_log = nil
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Camera.width = game.width
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Camera.height = game.height
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levelList = scandir("./data/levels")
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levelNum = 1
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currLevel = levelList[levelNum]
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logPrint("currLevel: "..currLevel)
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LoadedParticles = {}
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LevelLoadTiles()
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level_list = scandir("./data/levels")
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level_current_num = 1
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level_current = level_list[level_current_num]
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logPrint("level_current: "..level_current)
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loadLevelTiles()
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language = "ENG"
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LocaleLoad(language)
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loadLocale(language)
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gravity = 0.14
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-- Debug and log stuff
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memoryUsage, dtcount = 0, 0
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memory_usage, dtcount = 0, 0
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logPrint("mothback: "..collectgarbage("count").." kB, Loading time: "..os.clock().." seconds")
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main_Player = Player:new(75,50)
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main_player = Player:new(75,50)
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--Kupo:new(100,150)
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--Kupo:new(300,150)
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@@ -78,28 +79,28 @@ function love.update(dt)
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-- audio update
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love.audio.update()
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-- fps counter
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fps_current = fps_history:Push(1/dt)
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fps_current = fps_history:push(1/dt)
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current_dt = dt
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game.secondsSinceStart = game.secondsSinceStart + dt
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game.seconds_since_start = game.seconds_since_start + dt
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if DemoRecording or DemoPlayback then Demo:step() end
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-- things per second
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dtcount = dtcount + dt
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game.seconds_since_start = game.seconds_since_start + dt
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if dtcount >= 1 then
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if secs == nil then secs = 0 end
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secs = secs + 1
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dtcount = dtcount - 1
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if debug or logging then
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memoryUsage = math.floor(collectgarbage("count"))
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memory_usage = math.floor(collectgarbage("count"))
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end
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logWrite("Second "..secs..": "..memoryUsage.." kB")
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logWrite("Second "..secs..": "..memory_usage.." kB")
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end
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if Prompt.active_prompt then
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-- try to stop the keypress that closed the menu from spilling into the rest of the game
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Keybind:CheckPressed(Keybind.menu.pause)
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Keybind:checkPressed(Keybind.menu.pause)
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if Prompt.active_prompt.closing then
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Prompt.active_prompt = nil
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else
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@@ -107,7 +108,7 @@ function love.update(dt)
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end
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return
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end
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if love.keyboard.isDown("f7") then
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local test_prompt = Prompt:new({
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name = "test prompt",
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@@ -119,17 +120,17 @@ function love.update(dt)
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end
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--keypressed
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if Keybind:CheckPressed(Keybind.menu.pause) then
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if Keybind:checkPressed(Keybind.menu.pause) then
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if do_pause then
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do_pause = false
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else
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menu_type = "pause"
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MenuInit(menu_type)
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initMenu(menu_type)
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end
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end
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--MenuStep
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if menu_type ~= nil then MenuStep(menu_type) end
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if menu_type ~= nil then stepMenu(menu_type) end
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--editor
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if editor_mode then
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@@ -161,12 +162,12 @@ function love.draw()
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drawGame()
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end
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if menu_type ~= nil then MenuDraw(menu_type) end
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if menu_type ~= nil then drawMenu(menu_type) end
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love.graphics.print(game.scale,10,40)
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if DemoRecording or DemoPlayback then Demo:draw() end
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if Prompt.active_prompt then
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Prompt.active_prompt:draw()
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end
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