more naming convention
now there are spawn objects! now entity spawns are loaded from level! now entity spawns are saved to level!
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@@ -10,10 +10,10 @@ LoadedObjects.Rooms = {}
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--[[
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Collision
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[bool flag] isDisabled
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[bool flag] is_disabled
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> if true used for collision
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[bool flag] isColliding
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[bool flag] is_colliding
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> if true, this collision is colliding
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[vec2 position] from - x, y
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@@ -31,7 +31,7 @@ LoadedObjects.Rooms = {}
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-- can also be called with only ox and oy, where they become the width and height instead
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function Collision:new(ox,oy,tx,ty)
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local o = {isColliding = false, isDisabled = false}
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local o = {is_colliding = false, is_disabled = false}
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if tx ~= nil and ty ~= nil then
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o.from = {x = ox, y = oy}
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@@ -77,7 +77,7 @@ function Collision:containsPoint(x, y)
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end
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function Collision:draw(color)
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if self.isColliding == true then
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if self.is_colliding == true then
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love.graphics.setColor(0,1,0,0.5)
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elseif color == 1 then
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love.graphics.setColor(1,0,0,0.5)
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