more naming convention
now there are spawn objects! now entity spawns are loaded from level! now entity spawns are saved to level!
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@@ -21,8 +21,6 @@ function debugUI()
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i = i + 1
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end
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end
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-- player isOnGroundCheck
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--love.graphics.main_Player
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love.graphics.setColor(1,0,0)
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end
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