more naming convention

now there are spawn objects!
now entity spawns are loaded from level!
now entity spawns are saved to level!
This commit is contained in:
lustlion
2022-03-08 09:34:51 +01:00
parent a8ffae726f
commit 0acbfd5e9d
24 changed files with 165 additions and 139 deletions

View File

@@ -1,10 +1,10 @@
Arrow = Entity:new()
Arrow.type = "Arrow"
function Arrow:new(x,y,rotation,speed)
local o = Entity:new(x,y)
o.type = "arrow"
o.pos = {x = x, y = y}
o.speed = speed or 10
o.sprite_rotation = rotation or 0