more naming convention
now there are spawn objects! now entity spawns are loaded from level! now entity spawns are saved to level!
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@@ -1,10 +1,10 @@
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Arrow = Entity:new()
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Arrow.type = "Arrow"
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function Arrow:new(x,y,rotation,speed)
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local o = Entity:new(x,y)
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o.type = "arrow"
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o.pos = {x = x, y = y}
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o.speed = speed or 10
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o.sprite_rotation = rotation or 0
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