more naming convention
now there are spawn objects! now entity spawns are loaded from level! now entity spawns are saved to level!
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@@ -1,9 +1,9 @@
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CursedBook = Entity:new()
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CursedBook.type = "CursedBook"
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function CursedBook:new(x,y)
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local o = Entity:new(x,y)
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o.type = "cursed_book"
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-- behaviour
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o.pos = {x = x, y = y}
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o.speed = 0.01
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