more naming convention

now there are spawn objects!
now entity spawns are loaded from level!
now entity spawns are saved to level!
This commit is contained in:
lustlion
2022-03-08 09:34:51 +01:00
parent a8ffae726f
commit 0acbfd5e9d
24 changed files with 165 additions and 139 deletions

View File

@@ -1,10 +1,9 @@
Kupo = Entity:new()
Kupo.type = "Kupo"
function Kupo:new(x,y)
local o = Entity:new(x,y)
o.type = "kupo"
o.pos = {x = x, y = y}
o.speed = 20
o.range = 200
@@ -142,7 +141,7 @@ function Kupo:handleAnimation()
if self.vel.x ~= 0 then self.sprite_flip.x = math.sign(self.vel.x) end
self.body:animate()
self:Draw(self.body)
self:draw(self.body)
if self.draw_bow == true then
self.bow:drawFrame(