more naming convention
now there are spawn objects! now entity spawns are loaded from level! now entity spawns are saved to level!
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@@ -1,6 +1,8 @@
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Particle = Entity:new()
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LoadedObjects.Particles = {}
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Particle = Entity:new()
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Particle.type = "Particle"
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function Particle:new(x,y,particle_data)
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local o = Entity:new(x,y)
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