more naming convention

now there are spawn objects!
now entity spawns are loaded from level!
now entity spawns are saved to level!
This commit is contained in:
lustlion
2022-03-08 09:34:51 +01:00
parent a8ffae726f
commit 0acbfd5e9d
24 changed files with 165 additions and 139 deletions

View File

@@ -1,9 +1,9 @@
Player = Entity:new()
Player.type = "Player"
function Player:new(x,y)
local o = Entity:new(x,y)
o.type = "player"
-- physics
o.zero_speed = 0.01 -- gameworld pixels
@@ -166,7 +166,7 @@ function Player:doLogic()
if self.is_hooked then
self:unhook()
else
local anchor = self:checkNearest("hook_anchor",self.hook_distance)
local anchor = self:checkNearest("HookAnchor",self.hook_distance)
if anchor then
self.is_hooked = true
self.hook_distance = anchor.hook_distance