more naming convention
now there are spawn objects! now entity spawns are loaded from level! now entity spawns are saved to level!
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@@ -179,7 +179,7 @@ function Entity:getCollidingAt(x,y,object)
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and y + self.box.from.y < collision.to.y
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and y + self.box.to.y > collision.from.y
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then
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collision.isColliding = true
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collision.is_colliding = true
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return collision
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end
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end
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