more naming convention
now there are spawn objects! now entity spawns are loaded from level! now entity spawns are saved to level!
This commit is contained in:
@@ -39,9 +39,9 @@ function stepGame()
|
||||
end
|
||||
|
||||
if Keybind:checkPressed(Keybind.debug.reload) then
|
||||
MenuClear()
|
||||
clearMenu()
|
||||
menu_type = "dialog"
|
||||
MenuInit("dialog",DialogSequence.Example)
|
||||
initMenu("dialog",dialog_sequence.example)
|
||||
end
|
||||
|
||||
if Keybind:checkPressed(Keybind.debug.editor) then
|
||||
|
||||
Reference in New Issue
Block a user