more naming convention

now there are spawn objects!
now entity spawns are loaded from level!
now entity spawns are saved to level!
This commit is contained in:
lustlion
2022-03-08 09:34:51 +01:00
parent a8ffae726f
commit 0acbfd5e9d
24 changed files with 165 additions and 139 deletions

View File

@@ -39,9 +39,9 @@ function stepGame()
end
if Keybind:checkPressed(Keybind.debug.reload) then
MenuClear()
clearMenu()
menu_type = "dialog"
MenuInit("dialog",DialogSequence.Example)
initMenu("dialog",dialog_sequence.example)
end
if Keybind:checkPressed(Keybind.debug.editor) then