more naming convention
now there are spawn objects! now entity spawns are loaded from level! now entity spawns are saved to level!
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@@ -110,6 +110,7 @@ function Keybind:default()
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Keybind.debug.editor = { keys = {"f4"}}
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Keybind.debug.recording = { keys = {"f5"}}
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Keybind.debug.playback = { keys = {"f6"}}
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Keybind.debug.respawn = { keys = {"f8"}}
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-- Editor
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Keybind.editor.palette_mode = { keys = {"tab"}}
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