more naming convention
now there are spawn objects! now entity spawns are loaded from level! now entity spawns are saved to level!
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@@ -1,6 +1,6 @@
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function drawMenu(menu)
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local font = love.graphics.getFont()
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love.graphics.setFont(LocaleFont)
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love.graphics.setFont(locale_font)
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-- reset scale
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love.graphics.setScale()
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@@ -54,19 +54,19 @@ function stepMenu(menu)
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end
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function stepMenuPauseScreen()
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if PauseResume:getVariable() == true then
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PauseResume = nil
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PauseOptions = nil
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PauseExit = nil
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if pause_resume:getVariable() == true then
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pause_resume = nil
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pause_options = nil
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pause_exit = nil
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exitMenu()
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elseif PauseExit:getVariable() == true then
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elseif pause_exit:getVariable() == true then
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love.event.quit()
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end
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end
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function stepMenuDialog()
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if DialogContainer.value >= DialogContainer.target_value then
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DialogContainer = nil
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if dialog_container.value >= dialog_container.target_value then
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dialog_container = nil
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exitMenu()
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end
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end
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@@ -90,55 +90,55 @@ function initMenu(menu,parameter)
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initMenuPauseScreen()
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elseif menu == "dialog" then
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if parameter == nil then
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parameter = DialogSequence.Example
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parameter = dialog_sequence.Example
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end
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initMenuDialog(parameter)
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end
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end
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function initMenuDialog(parameter)
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DialogContainer = interfaceDialog:new()
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DialogContainer:loadSequence(parameter)
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dialog_container = InterfaceDialog:new()
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dialog_container:loadSequence(parameter)
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end
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function initMenuPauseScreen()
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local buttonStandard = {width = 200, height = 30, separation = 10}
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local button_standard = {width = 200, height = 30, separation = 10}
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-- elements
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PauseResume = InterfaceButton:new(
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pause_resume = InterfaceButton:new(
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game.width/2,
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game.height/2-buttonStandard.height-buttonStandard.separation,
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buttonStandard.width,
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buttonStandard.height,
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game.height/2-button_standard.height-button_standard.separation,
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button_standard.width,
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button_standard.height,
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{false,true},
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1,
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{
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text = Locale.ui.pause_screen_resume,
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text = locale.ui.pause_screen_resume,
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color = {0,0,0.5},
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color2 = {1,1,1}
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}
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)
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PauseOptions = InterfaceButton:new(
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pause_options = InterfaceButton:new(
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game.width/2,
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game.height/2,
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buttonStandard.width,
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buttonStandard.height,
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button_standard.width,
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button_standard.height,
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{false,true},
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1,
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{
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text = Locale.ui.pause_screen_options,
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text = locale.ui.pause_screen_options,
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color = {0,0,0.5},
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color2 = {1,1,1}
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}
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)
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PauseExit = InterfaceButton:new(
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pause_exit = InterfaceButton:new(
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game.width/2,
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game.height/2+buttonStandard.height+buttonStandard.separation,
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buttonStandard.width,
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buttonStandard.height,
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game.height/2+button_standard.height+button_standard.separation,
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button_standard.width,
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button_standard.height,
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{false,true},
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1,
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{
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text = Locale.ui.pause_screen_exit,
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text = locale.ui.pause_screen_exit,
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color = {0,0,0.5},
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color2 = {1,1,1}
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}
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