more naming convention

now there are spawn objects!
now entity spawns are loaded from level!
now entity spawns are saved to level!
This commit is contained in:
lustlion
2022-03-08 09:34:51 +01:00
parent a8ffae726f
commit 0acbfd5e9d
24 changed files with 165 additions and 139 deletions

15
code/spawn.lua Normal file
View File

@@ -0,0 +1,15 @@
LoadedObjects.Spawns = {}
function addSpawn(archetype, ...)
local o = {
archetype = archetype,
args = {...}
}
table.insert(LoadedObjects.Spawns, o)
end
function activateSpawns()
for _, spawn in pairs(LoadedObjects.Spawns) do
spawn.archetype:new(unpack(spawn.args))
end
end