Moved game loop from main.lua to specific script, sliced it into parts

This commit is contained in:
lustlion
2022-01-18 13:53:58 +01:00
parent d0e849bf3d
commit 0b18fcd369
5 changed files with 103 additions and 74 deletions

View File

@@ -4,7 +4,7 @@ Camera = {
height = 0
}
function Camera:CenterAt(x,y,cx,cy)
function Camera:positionCenterAt(x,y,cx,cy)
self.pos.x = x-self.width/game.scale/2
self.pos.y = y-self.height/game.scale/2
if not (cx == nil or cy == nil) then
@@ -19,7 +19,7 @@ function Camera:CenterAt(x,y,cx,cy)
self.pos.y = math.floor(self.pos.y)
end
function Camera:ScreenAt(x,y)
function Camera:positionAt(x,y)
self.pos.x = math.floor(x/self.width)*self.width
self.pos.y = math.floor(y/self.height)*self.height
end

87
data/scripts/game.lua Normal file
View File

@@ -0,0 +1,87 @@
function stepEditor()
AnimateTiles()
end
function stepGame()
-- GAME STEP
if not do_pause then
SetCollisionFlags(main_Player)
for _, enty in pairs(LoadedEntities) do
enty:Smart()
enty:DoPhysics()
end
AnimateTiles()
Camera:positionCenterAt(main_Player.pos.x, main_Player.pos.y)
--camera:positionAt(main_Player.pos.x, main_Player.pos.y,game.width,game.height)
end
end
function drawEditor()
if game.width ~= love.graphics.getWidth() or game.height ~= love.graphics.getHeight() then
Camera.height = game.height
Camera.width = game.width
Canvas.Darkness:release()
Canvas.Darkness = CreateDarkness()
love.graphics.setCanvas(Canvas.Darkness)
SetDarkness()
love.graphics.setCanvas()
end
gameworldDraw()
end
function drawGame()
-- saveproof to game resize
if game.width ~= love.graphics.getWidth() or game.height ~= love.graphics.getHeight() then
Camera.height = game.height
Camera.width = game.width
Canvas.Darkness:release()
Canvas.Darkness = CreateDarkness()
love.graphics.setCanvas(Canvas.Darkness)
SetDarkness()
love.graphics.setCanvas()
end
gameworldDraw()
gameworldLighting()
-- HUD
textScale = 0.5
--debug
if debug then DebugUI() end
if debug_collision then
DebugColisions()
DebugEntities()
end
-- reset color
if do_pause then PauseUI() end
end
function gameworldDraw()
local pcr, pcg, pcb, pca = love.graphics.getColor()
love.graphics.scale(game.scale,game.scale)
love.graphics.setColor(1,1,1,1)
LevelDisplayBackground()
for _, enty in pairs(LoadedEntities) do
enty:HandleAnimation()
end
LevelDisplayForeground()
love.graphics.setColor(pcr, pcg, pcb, pca)
end
function gameworldLighting()
-- work on lighting canvas
love.graphics.setCanvas(Canvas.Darkness)
SetDarkness()
DoLights()
DoBorder()
-- apply to game canvas
love.graphics.setColor(1,1,1,1)
love.graphics.setCanvas()
love.graphics.scale(1,1)
DrawDarkness()
end