consistent indentation

This commit is contained in:
lustlion
2022-02-26 03:56:53 +01:00
parent 42cf9cfec8
commit 1580dc3463
38 changed files with 2071 additions and 2071 deletions

View File

@@ -1,40 +1,40 @@
HookAnchor = Entity:New(x,y)
function HookAnchor:New(x,y,hookDistance)
local o = Entity:New(x,y)
local o = Entity:New(x,y)
o.type = "hook_anchor"
o.type = "hook_anchor"
o.pos = {x = x, y = y}
o.hookDistance = hookDistance or 100
-- animations
o.body = Animation:New(animation.fairy.flying)
o:centerOffset(o.body)
o:getBoundingBox(o.body)
o.pos = {x = x, y = y}
o.hookDistance = hookDistance or 100
-- animations
o.body = Animation:New(animation.fairy.flying)
o:centerOffset(o.body)
o:getBoundingBox(o.body)
table.insert(LoadedObjects.Entities,o)
o.id = #LoadedObjects.Entities
table.insert(LoadedObjects.Entities,o)
o.id = #LoadedObjects.Entities
setmetatable(o, self)
self.__index = self
return o
setmetatable(o, self)
self.__index = self
return o
end
function HookAnchor:HandleAnimation()
self.body:Animate()
self:Draw(self.body)
self.body:Animate()
self:Draw(self.body)
end
function HookAnchor:DrawBackground()
Entity.DrawBackground(self)
love.graphics.setColor(1,1,1,0)
love.graphics.circle(
"fill",
-Camera.pos.x + self.pos.x,
-Camera.pos.y + self.pos.y,
self.hookDistance
)
Entity.DrawBackground(self)
love.graphics.setColor(1,1,1,0)
love.graphics.circle(
"fill",
-Camera.pos.x + self.pos.x,
-Camera.pos.y + self.pos.y,
self.hookDistance
)
end
function HookAnchor:DoPhysics()
@@ -42,5 +42,5 @@ end
function Fairy:Debug()
Entity.Debug(self)
Entity.Debug(self)
end