consistent indentation
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@@ -262,7 +262,7 @@ function TileOptimizeObjects()
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local n = 1
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local check = true
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while check do
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check = false
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check = false
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if LevelTiles[i][j+n] ~= nil
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and TileData[LevelTiles[i][j+n].id] ~= nil
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then
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@@ -279,7 +279,7 @@ function TileOptimizeObjects()
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local m = 1
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local check = true
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while check do
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check = false
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check = false
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local checkline = true
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-- for as long as line, check
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for l = 0, n-1 do
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