consistent indentation

This commit is contained in:
lustlion
2022-02-26 03:56:53 +01:00
parent 42cf9cfec8
commit 1580dc3463
38 changed files with 2071 additions and 2071 deletions

View File

@@ -1,7 +1,7 @@
DialogSequence = {}
DialogSequence.Example = {
{Locale.dialogue.example[1],Locale.name.fairy},
{Locale.dialogue.example[2],Locale.name.chaos},
{Locale.dialogue.example[3],Locale.name.life}
{Locale.dialogue.example[1],Locale.name.fairy},
{Locale.dialogue.example[2],Locale.name.chaos},
{Locale.dialogue.example[3],Locale.name.life}
}

View File

@@ -2,7 +2,7 @@ return {
name = "test",
tileset = tileset.library,
properties = {
darkness = true
darkness = true
},
tiles = {
{ 1, 4, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

View File

@@ -1,6 +1,6 @@
music = {}
music.placeholder = {
path = "assets/music/communistmanifesto.mp3",
type = "stream",
loop = true
path = "assets/music/communistmanifesto.mp3",
type = "stream",
loop = true
}

View File

@@ -1,23 +1,23 @@
Shader = {}
Shader.RadiusGradient = love.graphics.newShader[[
uniform float pos_x;
uniform float pos_y;
uniform float range;
uniform float scale;
uniform float pos_x;
uniform float pos_y;
uniform float range;
uniform float scale;
vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords ){
vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords ){
vec4 pixel = Texel(texture, texture_coords );//This is the current pixel color
vec4 pixel = Texel(texture, texture_coords );//This is the current pixel color
float distance_x = pos_x - screen_coords.x / scale;
float distance_y = pos_y - screen_coords.y / scale;
float distance = sqrt( pow(distance_x,2) + pow(distance_y,2) ) ;
if (distance < range){
float alpha = 1-(5*distance/range);
if (pixel.a > alpha){
pixel.a = alpha;
}
}
return pixel * color * color;
}
float distance_x = pos_x - screen_coords.x / scale;
float distance_y = pos_y - screen_coords.y / scale;
float distance = sqrt( pow(distance_x,2) + pow(distance_y,2) ) ;
if (distance < range){
float alpha = 1-(5*distance/range);
if (pixel.a > alpha){
pixel.a = alpha;
}
}
return pixel * color * color;
}
]]

View File

@@ -1,349 +1,349 @@
local properties = {}
properties[1] = {
type = "whole",
depth = "foreground"
type = "whole",
depth = "foreground"
}
properties[2] = {
type = "whole",
depth = "foreground"
type = "whole",
depth = "foreground"
}
properties[3] = {
type = "whole",
depth = "foreground"
type = "whole",
depth = "foreground"
}
properties[4] = {
type = "whole",
depth = "foreground"
type = "whole",
depth = "foreground"
}
properties[5] = {
type = "whole",
depth = "foreground"
type = "whole",
depth = "foreground"
}
properties[6] = {
type = "whole",
depth = "foreground"
type = "whole",
depth = "foreground"
}
properties[7] = {
type = "whole",
depth = "foreground"
type = "whole",
depth = "foreground"
}
properties[8] = {
type = "whole",
depth = "foreground"
type = "whole",
depth = "foreground"
}
properties[9] = {
type = "whole",
depth = "foreground"
type = "whole",
depth = "foreground"
}
properties[10] = {
type = "half_bottom",
depth = "foreground"
type = "half_bottom",
depth = "foreground"
}
properties[11] = {
type = "half_bottom",
depth = "foreground"
type = "half_bottom",
depth = "foreground"
}
properties[12] = {
type = "whole",
depth = "foreground"
type = "whole",
depth = "foreground"
}
properties[13] = {
type = "whole",
depth = "foreground"
type = "whole",
depth = "foreground"
}
properties[14] = {
type = "whole",
depth = "foreground"
type = "whole",
depth = "foreground"
}
properties[15] = {
type = "half_right",
depth = "foreground"
type = "half_right",
depth = "foreground"
}
properties[16] = {
type = "half_left",
depth = "foreground"
type = "half_left",
depth = "foreground"
}
properties[17] = {
type = "half_bottom",
depth = "foreground"
type = "half_bottom",
depth = "foreground"
}
properties[18] = {
type = "half_top",
depth = "foreground"
type = "half_top",
depth = "foreground"
}
properties[19] = {
type = "whole",
depth = "foreground"
type = "whole",
depth = "foreground"
}
properties[20] = {
type = "whole",
depth = "foreground"
type = "whole",
depth = "foreground"
}
properties[21] = {
type = "whole",
depth = "foreground"
type = "whole",
depth = "foreground"
}
properties[22] = {
type = "whole",
depth = "foreground"
type = "whole",
depth = "foreground"
}
properties[23] = {
type = "half_top",
depth = "foreground"
type = "half_top",
depth = "foreground"
}
properties[24] = {
type = "half_top",
depth = "foreground"
type = "half_top",
depth = "foreground"
}
properties[25] = {
type = "whole",
depth = "foreground"
type = "whole",
depth = "foreground"
}
properties[26] = {
type = "whole",
depth = "foreground"
type = "whole",
depth = "foreground"
}
properties[27] = {
type = "ramp2_bot_right_half",
depth = "foreground"
type = "ramp2_bot_right_half",
depth = "foreground"
}
properties[28] = {
type = "ramp2_bot_right_whole",
depth = "foreground"
type = "ramp2_bot_right_whole",
depth = "foreground"
}
properties[29] = {
type = "whole",
depth = "foreground"
type = "whole",
depth = "foreground"
}
properties[30] = {
type = "whole",
depth = "foreground"
type = "whole",
depth = "foreground"
}
properties[31] = {
type = "ramp2_bot_left_whole",
depth = "foreground"
type = "ramp2_bot_left_whole",
depth = "foreground"
}
properties[32] = {
type = "ramp2_bot_left_half",
depth = "foreground"
type = "ramp2_bot_left_half",
depth = "foreground"
}
properties[33] = {
type = "empty",
depth = "foreground"
type = "empty",
depth = "foreground"
}
properties[34] = {
type = "empty",
depth = "foreground"
type = "empty",
depth = "foreground"
}
properties[35] = {
type = "empty",
depth = "foreground"
type = "empty",
depth = "foreground"
}
properties[36] = {
type = "empty",
depth = "foreground"
type = "empty",
depth = "foreground"
}
properties[37] = {
type = "empty",
depth = "foreground"
type = "empty",
depth = "foreground"
}
properties[38] = {
type = "empty",
depth = "foreground"
type = "empty",
depth = "foreground"
}
properties[39] = {
type = "whole",
depth = "foreground"
type = "whole",
depth = "foreground"
}
properties[40] = {
type = "empty",
depth = "foreground"
type = "empty",
depth = "foreground"
}
properties[41] = {
type = "empty",
depth = "foreground"
type = "empty",
depth = "foreground"
}
properties[42] = {
type = "empty",
depth = "foreground"
type = "empty",
depth = "foreground"
}
properties[43] = {
type = "empty",
depth = "foreground"
type = "empty",
depth = "foreground"
}
properties[44] = {
type = "empty",
depth = "foreground"
type = "empty",
depth = "foreground"
}
properties[45] = {
type = "empty",
depth = "foreground"
type = "empty",
depth = "foreground"
}
properties[46] = {
type = "empty",
depth = "foreground"
type = "empty",
depth = "foreground"
}
properties[47] = {
type = "empty",
depth = "foreground"
type = "empty",
depth = "foreground"
}
properties[48] = {
type = "empty",
depth = "foreground"
type = "empty",
depth = "foreground"
}
properties[49] = {
type = "whole",
depth = "foreground"
type = "whole",
depth = "foreground"
}
properties[50] = {
type = "whole",
depth = "foreground"
type = "whole",
depth = "foreground"
}
properties[51] = {
type = "whole",
depth = "foreground"
type = "whole",
depth = "foreground"
}
properties[52] = {
type = "whole",
depth = "foreground"
type = "whole",
depth = "foreground"
}
properties[53] = {
type = "empty",
depth = "foreground"
type = "empty",
depth = "foreground"
}
properties[54] = {
type = "empty",
depth = "foreground"
type = "empty",
depth = "foreground"
}
properties[55] = {
type = "empty",
depth = "foreground",
light = 60
type = "empty",
depth = "foreground",
light = 60
}
properties[56] = {
type = "empty",
depth = "foreground"
type = "empty",
depth = "foreground"
}
properties[57] = {
type = "empty",
depth = "foreground"
type = "empty",
depth = "foreground"
}
properties[58] = {
type = "empty",
depth = "foreground"
type = "empty",
depth = "foreground"
}
properties[59] = {
type = "empty",
depth = "foreground"
type = "empty",
depth = "foreground"
}
properties[60] = {
type = "empty",
depth = "foreground"
type = "empty",
depth = "foreground"
}
properties[61] = {
type = "empty",
depth = "foreground"
type = "empty",
depth = "foreground"
}
properties[62] = {
type = "empty",
depth = "foreground"
type = "empty",
depth = "foreground"
}
properties[63] = {
type = "empty",
depth = "foreground"
type = "empty",
depth = "foreground"
}
properties[64] = {
type = "empty",
depth = "foreground"
type = "empty",
depth = "foreground"
}
properties[65] = {
type = "whole",
depth = "foreground"
type = "whole",
depth = "foreground"
}
properties[66] = {
type = "whole",
depth = "foreground"
type = "whole",
depth = "foreground"
}
properties[67] = {
type = "whole",
depth = "foreground"
type = "whole",
depth = "foreground"
}
properties[68] = {
type = "whole",
depth = "foreground"
type = "whole",
depth = "foreground"
}
properties[119] = {
type = "whole",
depth = "foreground"
type = "whole",
depth = "foreground"
}
return properties

View File

@@ -1,94 +1,94 @@
local properties = {}
properties[1] = {
type = "whole",
depth = "foreground"
type = "whole",
depth = "foreground"
}
properties[2] = {
type = "emtpy",
depth = "foreground"
type = "emtpy",
depth = "foreground"
}
properties[3] = {
type = "emtpy",
depth = "foreground"
type = "emtpy",
depth = "foreground"
}
properties[4] = {
type = "emtpy",
depth = "foreground"
type = "emtpy",
depth = "foreground"
}
properties[5] = {
type = "emtpy",
depth = "background"
type = "emtpy",
depth = "background"
}
properties[6] = {
type = "emtpy",
depth = "background"
type = "emtpy",
depth = "background"
}
properties[7] = {
type = "emtpy",
depth = "background"
type = "emtpy",
depth = "background"
}
properties[13] = {
type = "whole",
depth = "foreground"
type = "whole",
depth = "foreground"
}
properties[14] = {
type = "whole",
depth = "foreground"
type = "whole",
depth = "foreground"
}
properties[25] = {
overlay = {17,19,21,23},
type = "emtpy",
depth = "background"
overlay = {17,19,21,23},
type = "emtpy",
depth = "background"
}
properties[26] = {
overlay = {18,20,22,24},
type = "emtpy",
depth = "background"
overlay = {18,20,22,24},
type = "emtpy",
depth = "background"
}
properties[37] = {
overlay = {29,31,33,35,41,43,45,47},
type = "emtpy",
depth = "background"
overlay = {29,31,33,35,41,43,45,47},
type = "emtpy",
depth = "background"
}
properties[38] = {
overlay = {30,32,34,36,42,44,46,48},
type = "emtpy",
depth = "background"
overlay = {30,32,34,36,42,44,46,48},
type = "emtpy",
depth = "background"
}
properties[49] = {
overlay = {53,55,57,59},
type = "emtpy",
depth = "background"
overlay = {53,55,57,59},
type = "emtpy",
depth = "background"
}
properties[50] = {
overlay = {54,56,58,60},
type = "emtpy",
depth = "background"
overlay = {54,56,58,60},
type = "emtpy",
depth = "background"
}
properties[61] = {
type = "bottom_hazard",
depth = "foreground"
type = "bottom_hazard",
depth = "foreground"
}
properties[62] = {
type = "top_hazard",
depth = "foreground"
type = "top_hazard",
depth = "foreground"
}
return properties