more work on editor and selecting tiles, not done yet tho
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@@ -1,5 +1,4 @@
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function GameStep()
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-- GAME STEP
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if not do_pause then
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SetCollisionFlags(main_Player)
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for _, enty in pairs(LoadedEntities) do
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@@ -17,16 +16,16 @@ function GameDraw()
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GameworldDraw()
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GameworldLighting()
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-- HUD
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-- hud
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textScale = 0.5
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--debug
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if debug then DebugUI() end
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if debug_collision then
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DebugColisions()
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DebugEntities()
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end
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-- reset color
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-- pause
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if do_pause then PauseUI() end
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-- debug
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if debug then DebugUI() end
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if debug_collision then
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DebugColisions()
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DebugEntities()
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end
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end
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