Done and "implemented" locales
Language for now is called 1 time and hardcoded. Solved error on todo and made a coment on every lenguage.
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10
data/locale/ENG.lua
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10
data/locale/ENG.lua
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Locale = {}
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Locale.ui = {}
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Locale.ui.pause_screen_resume = "Resume"
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Locale.ui.pause_screen_options = "Options"
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Locale.ui.pause_screen_exit = "Exit"
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Locale.entity = {}
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Locale.entity.fairy = {}
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Locale.entity.fairy.name = "Ozy"
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