Done and "implemented" locales
Language for now is called 1 time and hardcoded. Solved error on todo and made a coment on every lenguage.
This commit is contained in:
5
main.lua
5
main.lua
@@ -13,8 +13,6 @@ function love.load()
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fps_draw = 0
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fps_total = 0
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UIElement = {}
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love.graphics.setColor(1,1,1)
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love.keyboard.setKeyRepeat(true)
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love.graphics.setDefaultFilter("nearest") -- good pixel
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@@ -44,6 +42,9 @@ function love.load()
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LoadedParticles = {}
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LevelLoadTiles()
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language = "ENG"
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LocaleLoad(lenguage)
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main_Player = Player:New(75,50)
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--Kupo:New(100,150)
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