3rd color,
cleaning
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@@ -11,7 +11,7 @@
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x = 0,
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y = 0
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}
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-- constants
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o.acc = 45
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o.friction = 20
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@@ -22,7 +22,7 @@
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o.jumpMaxSpeed = 9.5
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o.zeroSpeed = 0.001
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o.lightRange = 20
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-- status
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o.isJumping = false
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o.isOnGround = 0
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@@ -35,11 +35,10 @@
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-- sprite
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o.sprite_offset = {x = 8, y = 16}
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o.target_offset = {x = 0, y = 12}
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-- lights
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o.light = CreateLight(o.pos.x,o.pos.y,o.lightRange)
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setmetatable(o, self)
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self.__index = self
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@@ -86,10 +85,7 @@ function Player:Smart()
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end
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function Player:HandleAnimation()
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-- move light to position, :D
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self.light.pos.x = self.pos.x - self.target_offset.x
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self.light.pos.y = self.pos.y - self.target_offset.y
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-- flip sprite to look in the direction is moving
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if self.vel.x ~= 0 then self.sprite_flip.x = math.sign(self.vel.x) end
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