fixed map; hookshots circle is now drawn on background
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@@ -66,14 +66,22 @@ end
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function GameDraw()
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-- prepare
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GameworldDrawPrepare()
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-- background
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GameworldDrawBackground()
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GameworldDrawEntitiesBackground()
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-- foreground
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GameworldDrawForeground()
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if LevelData.properties.darkness then
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GameworldDrawLighting()
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end
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GameworldDrawParticles()
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GameworldDrawEntities()
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-- end
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GameworldDrawEnd()
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-- hud
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