fixed map; hookshots circle is now drawn on background
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@@ -40,8 +40,14 @@ function GameworldDrawParticles()
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end
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end
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function GameworldDrawEntitiesBackground()
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for _, enty in pairs(LoadedObjects.Entities) do
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enty:DrawBackground()
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end
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end
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function GameworldDrawEntities()
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love.graphics.setColor(1,1,1)
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love.graphics.setColor(0.7,0.7,0.7)
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for _, enty in pairs(LoadedObjects.Entities) do
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enty:HandleAnimation()
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end
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