kupo nice now
bow nice aim nice arrow nice all nice
This commit is contained in:
11
main.lua
11
main.lua
@@ -11,7 +11,7 @@ function love.load()
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love.keyboard.setKeyRepeat(true)
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love.graphics.setDefaultFilter("nearest") -- good pixel
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game = {
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scale = 2,
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scale = 1,
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width = love.graphics.getWidth(),
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height = love.graphics.getHeight(),
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paused = false
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@@ -26,7 +26,8 @@ function love.load()
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main_Player = Player:New(1220,220)
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LoadedEntities = {}
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table.insert(LoadedEntities,main_Player)
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table.insert(LoadedEntities,Kupo:New(800,200))
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table.insert(LoadedEntities,Kupo:New(700,200))
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table.insert(LoadedEntities,Kupo:New(500,300))
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main_Player.sprite = love.graphics.newImage("assets/characters/nancy/idle1.png")
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main_Player:LoadAnimation(animation.nancy.idle)
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end
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@@ -52,10 +53,8 @@ function love.update(dt)
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if not do_pause then
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SetCollisionFlags(main_Player)
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for _, enty in pairs(LoadedEntities) do
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enty:DoInput()
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enty:Smart()
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enty:DoPhysics()
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enty:HandleAnimation()
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enty:Animate()
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end
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AnimateTiles()
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Camera:CenterAt(main_Player.pos.x, main_Player.pos.y,LevelInfo.Width,LevelInfo.Height)
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@@ -105,6 +104,8 @@ end
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function love.draw()
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LevelDisplayBackground()
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for _, enty in pairs(LoadedEntities) do
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enty:HandleAnimation()
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enty:Animate()
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enty:Draw()
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end
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LevelDisplayForeground()
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