Cleaned collisions.lua, objobjects.lua. Fixed level optimization typo. Added fairy FCS (altitude hold).

This commit is contained in:
lustlion
2022-02-08 08:22:27 +01:00
parent 010c19b10f
commit 1f7d967f77
7 changed files with 134 additions and 85 deletions

View File

@@ -5,9 +5,11 @@ Fairy = Entity:New(x,y)
-- behaviour
o.pos = {x = x, y = y}
o.speed = 1
o.speed = 1.4
o.range = 20
o.vision_range = 120
o.target = {x = x, y = y}
o.hover_distance = 60
-- animations
o.body = Animation:New(animation.fairy.flying)
@@ -32,9 +34,30 @@ Fairy = Entity:New(x,y)
function Fairy:Smart()
if self:CheckVisionLine(main_Player) then
if self:CheckVisionLine(main_Player,self.vision_range) then
self.target.x = main_Player.pos.x + main_Player.target_offset.x
self.target.y = main_Player.pos.y + main_Player.target_offset.y
local below = 1
while not isThereObjectAt(
self.target.x,
self.target.y + below * game.scale,
LoadedObjects.Collisions
) do
below = below + 1
if below >= self.hover_distance then break end
end
local top = 1
while not isThereObjectAt(
self.target.x,
self.target.y - top * game.scale,
LoadedObjects.Collisions
) do
top = top + 1
if top >= self.hover_distance then break end
end
self.target.y = self.target.y - top + below
end
local distance_x = self.target.x - self.pos.x
@@ -55,16 +78,12 @@ function Fairy:Smart()
local particle_data = {
animation = animation.particle.simple,
sprite_tint = HEX2RGB("#fe00d1"),
sprite_tint = HEX2RGB("#fed100"),
direction = angle-math.rad(180+math.random(60)-30),
speed = 0.8*(distance/50),
speed_increase = -0.01,
}
Particle:New(
self.pos.x,
self.pos.y,
particle_data
)
Particle:New(self.pos.x,self.pos.y,particle_data)
end
end
@@ -75,17 +94,20 @@ function Fairy:HandleAnimation()
end
function Fairy:DoPhysics()
local random_x = math.random(-2, 2)/10
local random_y = math.random(-2, 2)/10
local random_x = math.random(-4, 4)/10
local random_y = math.random(-4, 4)/10
self.vel.x = self.vel.x + random_x
self.vel.y = self.vel.y + random_y
-- move
self:CollisionMove()
self.vel.x = 0
self.vel.y = 0
self:LightAdjust()
end
function Fairy:Debug()
Entity.Debug(self)
self:CheckVisionLineDebug(main_Player)
self:CheckVisionLineDebug(main_Player,self.vision_range)
end