Made dialog boxes
This commit is contained in:
93
data/scripts/ui/dialog.lua
Normal file
93
data/scripts/ui/dialog.lua
Normal file
@@ -0,0 +1,93 @@
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interfaceDialog = {type = "Dialog"}
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-- centered buttons
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function interfaceDialog:New(style)
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o = {}
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o.pos = {
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x = 0,
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y = game.height*80/100
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}
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o.size = {
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w = game.width,
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h = game.height*20/100
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}
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o.values = {false,true}
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o.value = 1
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o.target_variable = o.values[o.value]
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o.clicked = false
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o.style = {
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content = style.content or nil,
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color = style.color or {1,1,1},
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color2 = style.color2 or {0,0,0},
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--color3 = style.color3 or style.color2 or {0,0,0},
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alpha = style.alpha or 1,
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scale = style.scale or 1,
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scale_x = style.scale_x or 1,
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scale_y = style.scale_y or 1,
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scale_proportion = 1
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}
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AddElement(o)
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setmetatable(o, self)
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self.__index = self
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return o
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end
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function interfaceDialog:getVariable()
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return self.target_variable
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end
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function AddElement(self)
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table.insert(UIElement,self)
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self.id = #UIElement
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end
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function interfaceDialog:checkConfirm()
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if not self.clicked then
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if Keybind:HasPressed(Keybind.menu.confirm) then
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self.clicked = true
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self.value = self.value + 1
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if self.value > #self.values then
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self.value = 1
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end
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self.target_variable = self.values[self.value]
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end
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else
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self.clicked = false
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end
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end
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function interfaceDialog:Draw()
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local c1, c2, c3, a = love.graphics.getColor()
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love.graphics.setColor(self.style.color[1],self.style.color[2],self.style.color[3],self.style.alpha)
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love.graphics.rectangle(
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"fill",
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self.pos.x*self.style.scale_x*self.style.scale_proportion,
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self.pos.y*self.style.scale_y*self.style.scale_proportion,
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self.size.w*self.style.scale_x*self.style.scale_proportion,
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self.size.h*self.style.scale_y*self.style.scale_proportion)
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love.graphics.setColor(self.style.color2[1],self.style.color2[2],self.style.color2[3],self.style.alpha)
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love.graphics.rectangle(
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"line",
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self.pos.x*self.style.scale_x*self.style.scale_proportion,
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self.pos.y*self.style.scale_y*self.style.scale_proportion,
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self.size.w*self.style.scale_x*self.style.scale_proportion,
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self.size.h*self.style.scale_y*self.style.scale_proportion)
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if self.style.content ~= nil then
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love.graphics.printf(self.style.content[1],self.pos.x+10,self.pos.y+(self.size.h/2),100,"left")
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love.graphics.printf(self.style.content[2],self.pos.x+(self.size.w/2),self.pos.y+(self.size.h/2),100,"center")
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love.graphics.printf(self.style.content[3],self.pos.x+(self.size.w)-10,self.pos.y+(self.size.h/2),100,"right")
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else
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love.graphics.printf("ERROR",self.pos.x+(self.size.w/2),self.pos.y+(self.size.h/2),100,"center")
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end
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love.graphics.setColor(c1,c2,c3,a)
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end
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