using drawTextBox for editor info and spawn info

adjustement of keybinds
This commit is contained in:
lustlion
2022-03-11 15:44:52 +01:00
parent f62ec3ea32
commit 222f4478ca
3 changed files with 21 additions and 10 deletions

View File

@@ -170,12 +170,15 @@ function drawSpawns()
)
if spawn.selected then
local text = spawn.archetype.type.."\n["..spawn.args[1]..","..spawn.args[2].."]\n"
for i=3, #spawn.args do
if i > 3 then text = text .. ", " end
text = text .. tostring(spawn.args[i])
local text = spawn.archetype.type.."\n---\nPosition\n["..spawn.args[1]..","..spawn.args[2].."]"
if #spawn.args > 2 then
text = text .. "\n---\nData:\n"
for i=3, #spawn.args do
if i > 3 then text = text .. ", " end
text = text .. tostring(spawn.args[i])
end
end
love.graphics.print(
drawTextBox(
text,
spawn.args[1] - Camera.pos.x + 20,
spawn.args[2] - Camera.pos.y