using drawTextBox for editor info and spawn info

adjustement of keybinds
This commit is contained in:
lustlion 2022-03-11 15:44:52 +01:00
parent f62ec3ea32
commit 222f4478ca
3 changed files with 21 additions and 10 deletions

View File

@ -140,10 +140,12 @@ function drawEditor()
drawGridDisplay()
drawGameworldForeground()
endGameworldDraw()
doEditorEdit()
drawSpawns()
drawEditorRooms()
drawSpawns()
doEditorEdit()
drawSelectingPaletteTile()
if editor.palette_mode then
@ -172,8 +174,14 @@ function doEditorEdit()
expand_v = vertical
end
love.graphics.setColor(100, 100, 100, 0.8)
love.graphics.print("> " .. horizontal .. ", " .. vertical .. "; " .. math.floor(mouse_x / game.scale + Camera.pos.x) .. ", " .. math.floor(mouse_y / game.scale + Camera.pos.y))
love.graphics.print("> " .. level_width .. "(" .. expand_h .. "), " .. level_height .. "(".. expand_v .. ")", 0, 10)
drawTextBox(
"Coords: [" ..
horizontal .. "," .. vertical .. "] (tile)\t[" ..
math.floor(mouse_x / game.scale + Camera.pos.x) .. "," .. math.floor(mouse_y / game.scale + Camera.pos.y).."] (pixel)\n" ..
"Level size: [" .. level_width .. ", " .. level_height .. "] +(" .. expand_h .. "," .. expand_v .. ")",
0,
0
)
if editor.room_mode then
local rx = horizontal * tile_properties.width

View File

@ -128,7 +128,7 @@ function Keybind:default()
Keybind.editor.entity_select = { keys = {1}}
Keybind.editor.entity_move = { keys = {2}}
Keybind.editor.entity_modify_archetype = { keys = {"t"}}
Keybind.editor.entity_modify_data = { keys = {"d"}}
Keybind.editor.entity_modify_data = { keys = {"g"}}
-- Generic
Keybind.generic.lclick = { keys = {1}}
Keybind.generic.rclick = { keys = {2}}

View File

@ -170,12 +170,15 @@ function drawSpawns()
)
if spawn.selected then
local text = spawn.archetype.type.."\n["..spawn.args[1]..","..spawn.args[2].."]\n"
for i=3, #spawn.args do
if i > 3 then text = text .. ", " end
text = text .. tostring(spawn.args[i])
local text = spawn.archetype.type.."\n---\nPosition\n["..spawn.args[1]..","..spawn.args[2].."]"
if #spawn.args > 2 then
text = text .. "\n---\nData:\n"
for i=3, #spawn.args do
if i > 3 then text = text .. ", " end
text = text .. tostring(spawn.args[i])
end
end
love.graphics.print(
drawTextBox(
text,
spawn.args[1] - Camera.pos.x + 20,
spawn.args[2] - Camera.pos.y