solved the scale issues
This commit is contained in:
@@ -23,13 +23,12 @@ function GameDraw()
|
||||
-- hud
|
||||
textScale = 0.5
|
||||
|
||||
-- pause
|
||||
if do_pause then PauseUI() end
|
||||
|
||||
-- debug
|
||||
if debug then DebugUI() end
|
||||
if debug_collision then
|
||||
DebugColisions()
|
||||
DebugEntities()
|
||||
end
|
||||
-- pause
|
||||
if do_pause then PauseUI() end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user