more editor work on handling entity spawns
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@@ -128,6 +128,7 @@ function Keybind:default()
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Keybind.generic.lclick = { keys = {1}}
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Keybind.generic.rclick = { keys = {2}}
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Keybind.generic.lshift = { keys = {"lshift"}}
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Keybind.generic.alt = { keys = {"alt"}}
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Keybind.generic.lctrl = { keys = {"lctrl"}}
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end
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