editor fix, camera confined to level

This commit is contained in:
lustlion
2022-01-31 07:38:15 +01:00
parent bb53c2787b
commit 486f242544
3 changed files with 10 additions and 27 deletions

View File

@@ -4,19 +4,15 @@ Camera = {
height = 0
}
function Camera:positionCenterAt(x,y,cx,cy)
function Camera:ConfineToLevel()
self.pos.x = math.max(0,math.min(self.pos.x,LevelData.Width-self.width/game.scale))
self.pos.y = math.max(0,math.min(self.pos.y,LevelData.Height-self.height/game.scale))
end
function Camera:positionCenterAt(x,y)
self.pos.x = x-self.width/game.scale/2
self.pos.y = y-self.height/game.scale/2
if not (cx == nil or cy == nil) then
cx = cx - self.width
cy = cy - self.height
if self.pos.x > cx then self.pos.x = cx end
if self.pos.y > cy then self.pos.y = cy end
if self.pos.x < 0 then self.pos.x = 0 end
if self.pos.y < 0 then self.pos.y = 0 end
end
self.pos.x = math.floor(self.pos.x)
self.pos.y = math.floor(self.pos.y)
self:ConfineToLevel()
end
function Camera:positionAt(x,y)