Created Particles, added fairy particle, added more entity methods like kill() and entity id

This commit is contained in:
lustlion
2022-01-19 23:29:02 +01:00
parent 15e8142c4c
commit 50f126fa7b
77 changed files with 106 additions and 26 deletions

View File

@@ -16,10 +16,12 @@ Arrow = Entity:New(x,y)
-- animations
o.body = Animation:New(animation.kupo.arrow)
table.insert(LoadedEntities,o)
o.id = #LoadedEntities
setmetatable(o, self)
self.__index = self
table.insert(LoadedEntities,o)
return o
end

View File

@@ -15,11 +15,13 @@ function Decoration:New(x,y,animation,lightRange)
o.light = CreateLight(o.pos.x,o.pos.y,o.lightRange,nil,60/6)
end
table.insert(LoadedEntities,o)
o.id = #LoadedEntities
setmetatable(o, self)
self.__index = self
return o
end
end
function Decoration:Smart()
end

View File

@@ -17,9 +17,11 @@ Fairy = Entity:New(x,y)
o.lightRange = 55
o.light = CreateLight(o.pos.x,o.pos.y,o.lightRange)
table.insert(LoadedEntities,o)
o.id = #LoadedEntities
setmetatable(o, self)
self.__index = self
return o
end
@@ -31,8 +33,8 @@ function Fairy:Smart()
self.target.y = main_Player.pos.y - main_Player.target_offset.y - 10
local distance_x = self.target.x - self.pos.x
local distance_y = self.target.y - self.pos.y
local distance = math.sqrt(distance_x ^ 2 + distance_y ^ 2)
local angle = GetAngleFromVector(distance_x,distance_y)
local distance = math.sqrt(distance_x ^ 2 + distance_y ^ 2)
if distance < self.range then
self.vel.x = 0
self.vel.y = 0
@@ -40,6 +42,7 @@ function Fairy:Smart()
self.vel.x = math.cos(angle)*self.speed*distance/(8*game.scale)
self.vel.y = math.sin(angle)*self.speed*distance/(8*game.scale)
end
Particle:New(self.pos.x,self.pos.y,animation.particle.fairy,angle-math.rad(180),self.speed*distance/(16*game.scale))
end
function Fairy:HandleAnimation()

View File

@@ -28,9 +28,11 @@ Kupo = Entity:New(x,y)
o.lightRange = o.range/2
o.light = CreateLight(o.pos.x,o.pos.y,o.lightRange)
table.insert(LoadedEntities,o)
o.id = #LoadedEntities
setmetatable(o, self)
self.__index = self
return o
end

View File

@@ -0,0 +1,48 @@
Particle = Entity:New(x,y)
function Particle:New(x,y,animation,rotation,speed)
local o = Entity:New(x,y)
o.pos = {x = x, y = y}
o.speed = speed or 0
o.sprite_rotation = rotation or 0
o.time = 0.5
o.timer = 0
o.vel = {
x = o.speed * math.cos(o.sprite_rotation),
y = o.speed * math.sin(o.sprite_rotation)
}
-- animations
o.body = Animation:New(animation)
table.insert(LoadedEntities,o)
o.id = #LoadedEntities
setmetatable(o, self)
self.__index = self
return o
end
function Particle:Smart()
end
function Particle:HandleAnimation()
self.body:Animate()
self.timer = self.timer + current_dt
self.sprite_alpha = (self.time-self.timer)/self.time
if self.sprite_alpha < 0 then self:Kill() end
self:Draw(self.body)
end
function Particle:DoPhysics()
if not self:isCollidingAt(self.pos.x + self.vel.x, self.pos.y, objects.collisions) then
self.pos.x = self.pos.x + self.vel.x
end
if not self:isCollidingAt(self.pos.x, self.pos.y + self.vel.y, objects.collisions) then
self.pos.y = self.pos.y + self.vel.y
end
end

View File

@@ -53,9 +53,11 @@
-- lights
o.light = CreateLight(o.pos.x,o.pos.y,o.lightRange)
table.insert(LoadedEntities,o)
o.id = #LoadedEntities
setmetatable(o, self)
self.__index = self
return o
end