Created Particles, added fairy particle, added more entity methods like kill() and entity id
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@@ -1,77 +1,84 @@
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-- animationsç
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-- all these are linear animations, maybe in the future make proper animations?
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animation = {
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particle = {
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fairy = {
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path = "assets/entities/particle/fairy",
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frames = 4,
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speed = 1/4
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}
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},
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fairy = {
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flying = {
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path = "assets/characters/fairy/flying",
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path = "assets/entities/fairy/flying",
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frames = 2,
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speed = 1/30
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}
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},
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decoration = {
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candelabra = {
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path = "assets/characters/decoration/candelabra",
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path = "assets/entities/decoration/candelabra",
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frames = 8,
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speed = 1/6
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}
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},
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kupo = {
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body = {
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path = "assets/characters/kupo/kupo",
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path = "assets/entities/kupo/kupo",
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frames = 4,
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speed = 1/8
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},
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bow = {
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path = "assets/characters/kupo/kupo_bow",
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path = "assets/entities/kupo/kupo_bow",
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frames = 6,
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speed = 1/10
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},
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arrow = {
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path = "assets/characters/kupo/kupo_arrow",
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path = "assets/entities/kupo/kupo_arrow",
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frames = 1,
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speed = 1
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}
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},
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moth_mask = {
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idle = {
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path = "assets/characters/nancy/moth_mask/idle",
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path = "assets/entities/nancy/moth_mask/idle",
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frames = 4,
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speed = 1/8
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},
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run = {
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path = "assets/characters/nancy/moth_mask/run",
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path = "assets/entities/nancy/moth_mask/run",
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frames = 6,
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speed = 1/8
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},
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fall = {
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path = "assets/characters/nancy/moth_mask/fall",
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path = "assets/entities/nancy/moth_mask/fall",
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frames = 3,
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speed = 1/8
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},
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jump = {
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path = "assets/characters/nancy/moth_mask/jump",
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path = "assets/entities/nancy/moth_mask/jump",
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frames = 3,
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speed = 1/8
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}
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},
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nancy = {
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idle = {
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path = "assets/characters/nancy/idle",
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path = "assets/entities/nancy/idle",
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frames = 4,
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speed = 1/8
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},
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run = {
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path = "assets/characters/nancy/run",
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path = "assets/entities/nancy/run",
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frames = 6,
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speed = 1/8
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},
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fall = {
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path = "assets/characters/nancy/fall",
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path = "assets/entities/nancy/fall",
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frames = 3,
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speed = 1/8
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},
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jump = {
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path = "assets/characters/nancy/jump",
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path = "assets/entities/nancy/jump",
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frames = 3,
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speed = 1/8
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}
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