cleanup
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				| @ -371,7 +371,6 @@ function drawEditorRooms() | |||||||
| 	for _, room in pairs(LoadedObjects.Rooms) do | 	for _, room in pairs(LoadedObjects.Rooms) do | ||||||
| 		love.graphics.setColor(0,0,100,1) | 		love.graphics.setColor(0,0,100,1) | ||||||
| 		room:asRect():draw("line") | 		room:asRect():draw("line") | ||||||
| 		--love.graphics.rectangle("line",room.from.x-Camera.pos.x, room.from.y-Camera.pos.y, room.width, room.height) |  | ||||||
| 	end | 	end | ||||||
| end | end | ||||||
| 
 | 
 | ||||||
| @ -383,12 +382,9 @@ end | |||||||
| function doEditorMultiselect() | function doEditorMultiselect() | ||||||
| 	local mousept = Camera:mouseGamePos() | 	local mousept = Camera:mouseGamePos() | ||||||
| 	if editor.multiselect.box == nil then | 	if editor.multiselect.box == nil then | ||||||
| 		print("sweep started") |  | ||||||
| 		editor.multiselect.box = Rect:fromPoints(mousept, mousept) | 		editor.multiselect.box = Rect:fromPoints(mousept, mousept) | ||||||
| 		print("box: "..tostring(editor.multiselect.box)) |  | ||||||
| 	elseif editor.multiselect.sweeping then | 	elseif editor.multiselect.sweeping then | ||||||
| 		editor.multiselect.box.max = mousept | 		editor.multiselect.box.max = mousept | ||||||
| 		frameDebug("swept to "..tostring(mousept)) |  | ||||||
| 	end | 	end | ||||||
| end | end | ||||||
| 
 | 
 | ||||||
|  | |||||||
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