added draw functions for setScale, rehandled scale, animations now have multiple frame times (this breaks some minor stuff)
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@@ -5,7 +5,6 @@ function Animation:New(anim_data)
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o.path = anim_data.path
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o.frames = anim_data.frames
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o.speed = anim_data.speed
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o.imgs = anim_data.imgs
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o.subframe = 0
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o.frame = 1
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@@ -26,8 +25,8 @@ end
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-- to manually handle what frame
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function Animation:DrawFrame(frame, x, y, rotate, sx, sy)
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if frame > self.frames then
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frame = self.frames
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if frame > #self.frames then
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frame = #self.frames
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end
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local x = x or 0
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local y = y or 0
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@@ -45,18 +44,18 @@ end
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-- to linearly animate
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function Animation:Animate()
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if self.speed ~= 0 then
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if self.frames[self.frame] ~= 0 then
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-- try to animate
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self.subframe = self.subframe + current_dt
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if self.subframe > self.speed then
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self.frame = self.frame + 1
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self.subframe = self.subframe - self.speed
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if self.subframe > self.frames[self.frame] then
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self.subframe = self.subframe - self.frames[self.frame]
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self.frame = self.frame + 1
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end
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-- cycle
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if self.frame >= self.frames+1 then
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self.frame = self.frame - self.frames
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if self.frame >= #self.frames+1 then
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self.frame = self.frame - #self.frames
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end
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end
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end
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