added draw functions for setScale, rehandled scale, animations now have multiple frame times (this breaks some minor stuff)

This commit is contained in:
lustlion
2022-02-24 04:15:35 +01:00
parent 00cec59351
commit 54f6a46428
19 changed files with 139 additions and 53 deletions

View File

@@ -87,7 +87,7 @@ function GameDraw()
GameworldDrawEnd()
-- hud
textScale = 0.5
textScale = 1
-- debug
if debug then DebugUI() end