added draw functions for setScale, rehandled scale, animations now have multiple frame times (this breaks some minor stuff)

This commit is contained in:
lustlion
2022-02-24 04:15:35 +01:00
parent 00cec59351
commit 54f6a46428
19 changed files with 139 additions and 53 deletions

View File

@@ -5,7 +5,7 @@ function GameworldDrawPrepare()
Canvas.Darkness.Recreate()
end
pcr, pcg, pcb, pca = love.graphics.getColor()
love.graphics.scale(game.scale,game.scale)
love.graphics.setScale(game.scale,game.scale)
love.graphics.setColor(1,1,1,1)
end