added draw functions for setScale, rehandled scale, animations now have multiple frame times (this breaks some minor stuff)
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@@ -5,7 +5,7 @@ function GameworldDrawPrepare()
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Canvas.Darkness.Recreate()
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end
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pcr, pcg, pcb, pca = love.graphics.getColor()
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love.graphics.scale(game.scale,game.scale)
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love.graphics.setScale(game.scale,game.scale)
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love.graphics.setColor(1,1,1,1)
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end
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