now rooms are saved with level
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@@ -17,8 +17,14 @@ function loadLevelTiles()
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updateLevelDimensions()
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indexLevelTiles()
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createTileObjects()
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createRoomObjects()
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end
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function createRoomObjects()
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for _, v in pairs(LevelData.objects.rooms) do
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table.insert(LoadedObjects.Rooms, Collision:new(v[1][1],v[1][2],v[2][1],v[2][2]))
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end
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end
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function expandLevelCanvas(horizontal,vertical)
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local horizontal = horizontal or 0
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