uh yeah i keep forgetting ab pushing these. sorry.
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@@ -8,8 +8,6 @@ function LevelLoadTiles()
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overlay = render another tile id or, if multiple tiles {id, id, id,} or
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overlay_depth = foreground/background overlay depth
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type = collision type
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]]
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LevelData = dofile("Mothback/data/levels/"..currLevel..".lua")
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