- More cleanup
- Added kupos entity and sprites (body, bow) - Finally understood my code
This commit is contained in:
@@ -3,12 +3,12 @@ love.graphics.print("time: "..fps_total..", fps: "..fps_draw..", frametime: "..m
|
||||
|
||||
love.graphics.setColor(1,1,1)
|
||||
-- lots of variables
|
||||
love.graphics.print("[main_player]",10*textScale,40*textScale, 0, textScale)
|
||||
love.graphics.print("position: {"..main_player.pos.x..", "..main_player.pos.y.."}",10*textScale,60*textScale, 0, textScale)
|
||||
love.graphics.print("velocity: {"..main_player.vel.x..", "..main_player.vel.y.."}",10*textScale,80*textScale, 0, textScale)
|
||||
love.graphics.print("scale: {"..main_player.scale.x..", "..main_player.scale.y.."}",10*textScale,100*textScale, 0, textScale)
|
||||
love.graphics.print("sprite: "..tostring(main_player.sprite)..", anim_speed: "..main_player.anim_speed,10*textScale,120*textScale, 0, textScale)
|
||||
love.graphics.print("booleans: \"isOnGround\": "..tostring(main_player.isOnGround),10*textScale,140*textScale, 0, textScale)
|
||||
love.graphics.print("[main_Player]",10*textScale,40*textScale, 0, textScale)
|
||||
love.graphics.print("position: {"..main_Player.pos.x..", "..main_Player.pos.y.."}",10*textScale,60*textScale, 0, textScale)
|
||||
love.graphics.print("velocity: {"..main_Player.vel.x..", "..main_Player.vel.y.."}",10*textScale,80*textScale, 0, textScale)
|
||||
love.graphics.print("scale: {"..main_Player.scale.x..", "..main_Player.scale.y.."}",10*textScale,100*textScale, 0, textScale)
|
||||
love.graphics.print("sprite: "..tostring(main_Player.sprite)..", anim_speed: "..main_Player.anim_speed,10*textScale,120*textScale, 0, textScale)
|
||||
love.graphics.print("booleans: \"isOnGround\": "..tostring(main_Player.isOnGround),10*textScale,140*textScale, 0, textScale)
|
||||
|
||||
love.graphics.print("[Camera]",10*textScale,160*textScale, 0, textScale)
|
||||
love.graphics.print("position: {"..Camera.pos.x..", "..Camera.pos.y.."}",10*textScale,180*textScale, 0, textScale)
|
||||
@@ -19,7 +19,7 @@ love.graphics.print("time: "..fps_total..", fps: "..fps_draw..", frametime: "..m
|
||||
|
||||
-- player isOnGroundCheck
|
||||
love.graphics.setColor(1,0,0)
|
||||
love.graphics.points(-Camera.pos.x + main_player.pos.x, -Camera.pos.y + main_player.pos.y)
|
||||
love.graphics.points(-Camera.pos.x + main_Player.pos.x, -Camera.pos.y + main_Player.pos.y)
|
||||
end
|
||||
|
||||
function DebugColisions()
|
||||
|
||||
Reference in New Issue
Block a user