- More cleanup

- Added kupos entity and sprites (body, bow)
- Finally understood my code
This commit is contained in:
lustlion
2021-10-22 18:23:05 +02:00
parent 966aebf046
commit 5b7924fe4e
157 changed files with 394 additions and 1159 deletions

View File

@@ -1,41 +1,47 @@
image = {
background = love.graphics.newImage("assets/terrain/background.png"),
cartridge = {
nancy = love.graphics.newImage("assets/menu/nancy.png")
}
background = love.graphics.newImage("assets/terrain/background.png")
}
-- animations
animation = {
kupo = {
body = {
path = "assets/characters/kupo/kupo",
frames = 4,
speed = 1/8
},
bow = {
path = "assets/characters/kupo/kupo_bow",
frames = 6,
speed = 1/8
}
},
nancy = {
idle = {
path = "assets/characters/nancy/idle",
frames = 4,
speed = 1/8,
imgs = {}
speed = 1/8
},
run = {
path = "assets/characters/nancy/run",
frames = 6,
speed = 1/8,
imgs = {}
speed = 1/8
},
fall = {
path = "assets/characters/nancy/fall",
frames = 3,
speed = 1/8,
imgs = {}
speed = 1/8
},
jump = {
path = "assets/characters/nancy/jump",
frames = 3,
speed = 1/8,
imgs = {}
speed = 1/8
}
}
}
for _, object in pairs(animation) do
for _, anim in pairs(object) do
anim.imgs = {}
for i = 1, anim.frames do
table.insert(anim.imgs,love.graphics.newImage(anim.path..tostring(i)..".png"))
end