Rehandled menus; reworked dialog, added dialogsequences instead of dialogboxes
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@@ -1,124 +1,9 @@
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function MenuDraw(menu)
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-- Set scale to 1
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love.graphics.scale(0.5,0.5)
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if menu == "pauseMenu" then
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-- Parameters
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local pauseWidth = 640
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local pauseHeight = 480
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local pauseX = (game.width/2)-(pauseWidth/2)
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local pauseY = (game.height/2)-(pauseHeight/2)
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local mouse_x, mouse_y = love.mouse.getPosition()
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-- Base items
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love.graphics.setColor(0,0,0,0.3)
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love.graphics.rectangle("fill", 0, 0, game.width, game.height)
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love.graphics.setColor(1,1,1,1)
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love.graphics.rectangle("fill", pauseX, pauseY, pauseWidth, pauseHeight)
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-- Reset scale
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end
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for _, element in pairs(UIElement) do
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element:Draw()
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end
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love.graphics.scale(2,2)
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end
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function MenuStep(menu)
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-- first get mouse
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local mouse_x, mouse_y = love.mouse.getPosition()
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for _, element in pairs(UIElement) do
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if element.type == "Button" then
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element:checkMouse(mouse_x, mouse_y)
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elseif element.type == "Dialog" then
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element:checkConfirm()
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end
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end
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if menu == 0 then
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elseif menu == "pauseMenu" then
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if PauseResume:getVariable() == true then
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MenuExit(menu,0)
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do_pause = false
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elseif PauseExit:getVariable() == true then
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love.event.quit()
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end
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else
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for name, dialogbox in pairs(dialogboxes) do
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if name == menu then
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if dialogbox.object:getVariable() then
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MenuExit(dialogbox.exit[1],dialogbox.exit[2])
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end
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end
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end
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end
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end
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function MenuExit(from,to)
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for _, element in pairs(UIElement) do
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element = nil
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end
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UIElement = {}
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if from == "pauseMenu" then
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PauseResume = nil
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PauseOptions = nil
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PauseExit = nil
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else
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for name, dialogbox in pairs(dialogboxes) do
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if name == menu then dialogbox.object = nil end
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end
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end
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menuPage = to or nil
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end
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function MenuInit(menu)
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local buttonStandard = {width = 200, height = 30, separation = 10}
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-- main menu
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if menu == "pauseMenu" then
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-- elements
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PauseResume = interfaceButton:New(
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game.width/2,
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game.height/2-buttonStandard.height-buttonStandard.separation,
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buttonStandard.width,
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buttonStandard.height,
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{false,true},
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1,
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{
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text = Locale.ui.pause_screen_resume,
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color = {0,0,0.5},
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color2 = {1,1,1}
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}
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)
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PauseOptions = interfaceButton:New(
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game.width/2,
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game.height/2,
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buttonStandard.width,
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buttonStandard.height,
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{false,true},
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1,
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{
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text = Locale.ui.pause_screen_options,
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color = {0,0,0.5},
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color2 = {1,1,1}
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}
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)
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PauseExit = interfaceButton:New(
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game.width/2,
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game.height/2+buttonStandard.height+buttonStandard.separation,
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buttonStandard.width,
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buttonStandard.height,
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{false,true},
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1,
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{
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text = Locale.ui.pause_screen_exit,
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color = {0,0,0.5},
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color2 = {1,1,1}
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}
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)
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else
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for name, dialogbox in pairs(dialogboxes) do
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if name == menu then dialogbox.object = interfaceDialog:New(dialogbox.style) end
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end
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end
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end
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UIElement = {}
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function AddElement(self)
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table.insert(UIElement,self)
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self.id = #UIElement
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end
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require "data/scripts/ui/button"
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require "data/scripts/ui/dialog"
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require "data/scripts/ui/dialogboxes"
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