Rehandled menus; reworked dialog, added dialogsequences instead of dialogboxes

This commit is contained in:
lustlion
2022-02-03 05:31:25 +01:00
parent 26fe8f2c33
commit 7595ed3b90
14 changed files with 324 additions and 185 deletions

View File

@@ -3,8 +3,7 @@ function love.load()
if logging then print("love: "..collectgarbage("count").." kB") end
arrow = 0
do_pause = false
menu_type = "no"
debug = false
debug_collision = false
editor_mode = false
@@ -44,7 +43,7 @@ function love.load()
LoadedParticles = {}
LevelLoadTiles()
language = "ENG"
language = "HEON"
LocaleLoad(language)
main_Player = Player:New(75,50)
@@ -90,13 +89,13 @@ function love.update(dt)
if do_pause then
do_pause = false
else
menuPage = "pauseMenu"
MenuInit(menuPage)
menu_type = "pause"
MenuInit(menu_type)
end
end
--MenuStep
if menuPage ~= nil then MenuStep(menuPage) end
if menu_type ~= nil then MenuStep(menu_type) end
--editor
if editor_mode then
@@ -128,7 +127,7 @@ function love.draw()
GameDraw()
end
if menuPage ~= nil then MenuDraw(menuPage) end
if menu_type ~= nil then MenuDraw(menu_type) end
love.graphics.print(game.scale,10,40)
end