optimization in whole tiles creation
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@@ -50,11 +50,11 @@ end
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function GameDraw()
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GameworldDrawPrepare()
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GameworldDrawParticles()
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GameworldDrawBackground()
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GameworldDrawLighting()
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GameworldDrawEntities()
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GameworldDrawForeground()
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GameworldDrawLighting()
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GameworldDrawParticles()
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GameworldDrawEntities()
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GameworldDrawEnd()
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-- hud
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