player respawn, spikes & hazard objects
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@@ -82,15 +82,13 @@ properties[50] = {
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}
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properties[61] = {
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overlay = {1},
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type = "emtpy",
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depth = "background"
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type = "bottom_hazard",
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depth = "foreground"
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}
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properties[62] = {
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overlay = {1},
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type = "emtpy",
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depth = "background"
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type = "top_hazard",
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depth = "foreground"
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}
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return properties
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